Cain discovers the ruins of a robotics research facility that had once been operated by the legendary robot designer Dr. Mega Man X takes place in an unspecified time during the 22nd century (2120) and approximately 100 years after the original Mega Man series. With the help of his partner Zero, X must thwart the plans of Sigma, a powerful Maverick leader wishing to bring about human extinction. The plot of the game follows the protagonist Mega Man X, an android member of a military task force called the 'Maverick Hunters'. Taking place a century after the original Mega Man series, Mega Man X is set in a futuristic world populated by both humans and 'Reploids', robots capable of thinking, feeling, and growing like their human creators.īecause of these complex attributes, many Reploids are prone to destructive, criminal activity and are thereafter referred to as 'Mavericks'. Mega Man X was first published in Japan on Decemand was released in both North America and Europe the following year. It is the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off of the original Mega Man series that began on the SNES's predecessor, the Nintendo Entertainment System (NES). Mega Man X, known in Japan as Rockman X, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai. Kōichirō Nakamura, Keiji Kubori, Hayato Kaji. This game can be played also in a version for DOS. Everybody's mileage will vary of course.If the game emulation is slow, try to speed it up by reloading this page without ads or choose another emulator from this table. I disable Threaded Video and make sure the Audio Resampler is set to "lowest."īilinear filtering works well, as do a few shaders. I set input polling to "late" instead of "early." I also generally leave the audio buffer alone. It may be a placebo but it seems that helps a great deal. I am curious to see what a tethered controller over OTG does.Īnother area I think helps, (but I have no way of testing) is setting the aspect ratio to "Core Provided" and Integer Scaling that. I am not 100% sure on this, but keeping it to 1 or 2 feels tighter than than 0, (It's default is 1.)Įven still, I have found despite Libretro's robust latency reduction tech (way tighter responsiveness than the stand-alone Snes9x emulator on the Google Play Store) I think Android and Bluetooth are more inherently laggy than Windows and Bluetooth. What I didn't realize at the time, but after scouring Libretro's forums, was this can have a similar effect to frame delays or late input polling. Not sure if it helps, but there's an option in the latency settings that is supposed to help multiple button inputs by delaying the emulator. I was doing 2 runaheads but the animation chopping off threw me off. I activate "auto-frame delay" so it can drop that if the FPS suffers and audio gets choppy. I keep a moderate amount of frame delays. (Getting 1 frame tighter is better than struggling to achieve perfect sync with CPU and GPU which I believe happens with some Android devices.) I usually run Hard GPU Sync to "0" on other devices, but after some experimenting, 1 for Snes9x works for me. I use a Samsung A32 5G with a Bluetooth X Box One controller. Yeah I tried a few things from that video.
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